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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Effects of Using Gamification Techniques on Achievement in Science Subject

Muhammad Fais bin Ismail, Zanaton H. Iksan, Rabiatul ‘Aqilah Mohamad Ariffin

http://dx.doi.org/10.6007/IJARBSS/v11-i12/11769

Open access

Gamification is the use of games that have a design element in a non-game context with the use of elements that can stimulate and motivate its users to deliver the teaching content in the form of games. This study aims to test the effectiveness of Gamification techniques in improving understanding in topic of energy in Year 5 Science subject. A quasi-experiment study was conducted by performing pre and post-tests on 60 respondents (Year 5 students) in a primary school in the district of Kota Belud, Sabah. Descriptive and inferential analysis were used to answer the research questions using SPSS 22. There was a significant improvement in students’ achievement after experiencing the Gamification technique, and also a significant improvement for the treatment group compared to the control group that used the picture card method. The findings of this study can help teachers to diversify more appropriate and effective teaching methods in line with the rapid pace of technology. The implication of this study is to expand the scope of Gamification techniques usage in schools and make course exposure to school teachers. In conclusion, Gamification techniques in learning is able to improve student achievement in the topic of Energy in Science subject.

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In-Text Citation: (Ismail et al., 2021)
To Cite this Article: Ismail, M. F. bin, Iksan, Z. H., & Ariffin, R. ‘Aqilah M. (2021). Effects of Using Gamification Techniques on Achievement in Science Subject. International Journal of Academic Research in Business and Social Sciences, 11(12), 333–343.