ISSN: 2222-6990
Open access
Kubra al-Yaqiniyyat is the work of a contemporary scholar from Syria named Muhammad Sa'id Ramadan al-Buti where he discusses Islamic faith. This study emphasizes on the importance of using augmented reality (AR) technology in determining students' understanding of the debate in this book. The use of AR in this study is a utilization of the benefits of the latest technologies to be applied in Islamic studies, which are still relatively new and are not yet widely used. The methodology used is qualitative, using a library research method that uses documentation techniques for appropriate reference. This study concludes that, the use of current technologies such as augmented reality applications is very important for students in understanding Kubra al-Yaqiniyyat.
Al-Buti, M. S. R. (1966). Dawabit al-maslahah fi al-shari'ah al-islamiyyah, Damascus: al-Maktabah al-Umawiyyah.
Aminuddin, H., Rahman, F., & Yew, S. K. (2015). Explore logical thinking through the use of mobile applications (Meneroka pemikiran logik melalui penggunaan aplikasi mudah alih), International Journal Of Education And Training (Injet), 1(2), pp. 1-7, November 2015.
Hamat, M. F. (2008). The challenge of strengthening the faith in malaysia: focusing on aspects of the teaching approach (Cabaran pengukuhan akidah di malaysia: tumpuan aspek pendekatan pengajaran). Jurnal Penyelidikan Islam, Vol. 21, pp. 13-32.
Hamat, M. F. (2016). Interview in the meeting room of the university of Islamic studies sultan zainal abidin, gong badak campus, terengganu, 21 July 2016.
Haryani, P., and Triyono, J. (2017). Augmented reality (ar) as an interactive technology in the introduction of cultural objects to society (Augmented reality (ar) sebagai teknologi interaktif dalam pengenalan benda cagar budaya kepada masyarakat), Jurnal SIMETRIS, Vol. 8 No. 2, pp. 807-812.
Khan, T., Johnston, K., and Ophoff, J. (2019). The impact of an augmented reality application on learning motivation of students. Advances in Human-Computer Interaction, Volume 2019 (2), pp. 1-14.
Mantasia & Jaya, H. (2016). Development of augmented reality technology as a reinforcement and support of learning methods in smk for 2013 curriculum implementation (Pengembangan teknologi augmented reality sebagai penguatan dan penunjang metode pembelajaran di smk untuk implementasi kurikulum 2013). Jurnal Pendidikan Vokasi, Volume 6, No 3, pp. 281-291, November 2016.
Yusoff, A. F., & Romli, A. B. (2018). Use of mobile apps for Islamic science, technology and engineering courses (m-istech) in polytechnic malaysia (Kebolehgunaan aplikasi mudah alih (mobile apps) bagi kursus sains, teknologi dan kejuruteraan dalam Islam (m-istech) di politeknik malaysia), Attarbawiy: Malaysian Online Journal Of Education, Vol. 2, No. 1 pp. 18-28.
Rahman, A. M. A. A. A., and Idris, M. R. (2018). Ramadan al-buti, his life history and some aspects of his contribution (Ramadhan al-buti, riwayat hidup dan beberapa aspek sumbangan pemikirannya). At-Tahkim, Vol. 8, No. 23, pp. 1-6.
Rifa’i, M., Listyorini, T., and Latubessy, A. (2014). The application of augmented reality technology to android-based home catalog applications (Penerapan teknologi augmented reality pada aplikasi katalog rumah berbasis android), in Prosiding SNATIF Ke-1 Tahun 2014. Fakultas Teknik Universitas Muria Kudus, pp. 267-274.
Sabiruddin. (2012). Faith is the basis for human perfection (Akidah asas kesempurnaan insan). Jurnal al-Hikmah, Vol. 4, pp. 106-110.
Santoso, D. (2015). Design an augmented reality application to show the writing process of batik (Rancang bangun aplikasi augmented reality untuk menampilkan proses pembuatan batik tulis). M.S. thesis, Program Studi Informatika, Universitas Muhammadiyah Surakarta.
Sarri, C., Valkanos, E., Panda, D., & Panitsides, E. A. (2013). Factors affecting participation in Vocational Education and Training: The case of Vocational Training Institutes in Greece. Multilingual Academic Journal of Education and Social Sciences, 1(2), 76–90.
Shuhari, M. H. (2008). Al-Buti thought: conclusions on the concepts of al-hidayah and al-idlal (Pemikiran al-buti: kupasan terhadap konsep al-hidayah dan al-idlal), Degree Project Paper, Academy of Islamic Studies, University of Malaya.
Shuhari, M. H., Hamat, M. F., Basri, H., Khairuldin, W. M. N., W. M. K. F., Wahab, M. R., Engku Alwi, E. A. Z., and Mamat, A. (2019). Concept of al-amanah (trustworthiness) and al-mas’uliyyah (responsibility) for human's character from ethical islamic perspective, Journal of Legal, Ethical and Regulatory Issues, 22(S1), pp. 1-5.
Shuhari, M. H., Hamat, M. F., Al-Shafi’i, O. M. M., Jusoh, W. H., Zin, M. S. A., and Wahab, M. R. (2019). The concept of integrity for muslim’s character based on al-ghazali’s ethical perspective, Journal Of Legal, Ethical And Regulatory Issues, 22(S1), pp. 1-5.
Shuhari, M. H., Basri, H. M. N., Yazid, M. N. S., Yusoff, M. S. H., Yahya, N., and Akib, M. M. (2020). The credibility of imam al-shafi’i in his journey for finding scientific knowledge, International Journal of Advanced Science and Technology, Vol. 29, No. 5, pp. 13131-13139.
Shuhari, M. H., Ismail, M. S., Ali, M. S., Al-Shafi'I, M. M. O., and Akib, M. M. (2020). The importance of using current technology in the study of islamic ethics, International Journal of Advanced Trends in Computer Science and Engineering, 9(3), pp. 3945-3949, May-June 2020.
Hassan, S. N., Zakaria, N., Long, M. Y., Goje, K., and Said, M. W. (2016). The development of technology applications in the teaching and learning of Hadith in the age of globalization (Pembangunan aplikasi teknologi dalam memantapkan pengajaran dan pembelajaran hadis pada zaman globalisasi), in Seminar Warisan Nabawi (SWAN 2016), At-Fatoni University, Thailand, Vol. 5, pp. 1-10.
Van Krevelen, D. W. F., and Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 2010, 9 (2), pp. 1-20.
Khairuldin, W. M. K. F.W., Embong, A. H., Anas, W. N. I. W. N., Ismail, D., and Mokhtar, W. K. A. W. (2019). An augmented reality (ar) approach in educational integration of du’a in Islam. International Journal Of Academic Research In Progressive Education And Development, 8(1), pp. 32–39.
Khairuldin, W. M. K. F.W., Wan Nor Anas, W. N. I., Embong, A. H., Hassan, A., and Imas, M. M. (2020). Islamic gamification: application of gamification concepts in Islamic education according to Islamic perspective, TEST Engineering & Management, Volume 83, pp. 10885-10890.
Wardani, S. (2015). The use of augmented reality (ar) technology for the introduction of java characters for children (Pemanfaatan teknologi augmented reality (ar) untuk pengenalan aksara jawa pada anak). Jurnal Teknologi, Vol. 8, No. 2, pp. 104-111.
Zakaria, R., Ismail, M. S., Md Zain, A. D., Shuhari, M. H., Wahab, M. R., Syed Omar, S. H., Ali, M. S., and Engku Alwi, E. A. Z. (2020). Relationship effect of demographic factors on self-efficacy of arabic language proficiency. Journal of Critical Reviews, Vol 7,Issue 7, pp. 468-472.
In-Text Citation: (Shuhari et al., 2020)
To Cite this Article: Shuhari, M. H., Al-Shafi’i, M. M. O., Zain, A. D. M., Jusoh, W. H. W., & Akib, M. M. M. (2020). The Importance of Using Augmented Reality in the Study of Kubra Al-Yaqiniyyat. International Journal of Academic Research in Business and Social Sciences, 10(11), 1268–1275.
Copyright: © 2020 The Author(s)
Published by HRMARS (www.hrmars.com)
This article is published under the Creative Commons Attribution (CC BY 4.0) license. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at: http://creativecommons.org/licences/by/4.0/legalcode