ISSN: 2226-6348
Open access
The current platform for cultural education that teaches about indigenous people lacks a sufficient element of gamification and cultural preservation. The main objective of this research project is to develop a mobile game-based learning application of Kenali Semai through the digital platform by applying gamification elements. This mobile game-based learning application would be aimed at the public to pique their interest in learning about Semai’s cultural element while playing games and the application uses the Malay language for the content. The methodology adopted is the Digital Educational Game Life Cycle (DEG) which consists of four processes; (i) game design, (ii) software design, (iii) implementation and publishing, and (iv) game-based learning and feedback. A few gamification elements were embedded, and the mobile game-based learning application was developed using Construct 2 and Android Studio and deployed using Google Play Store. As for future works, it is suggested to enhance to iOS platform so that can increase the number of users and improve the feature of the Kenali Semai mobile game-based learning application.
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In-Text Citation: (Isa et al., 2022)
To Cite this Article: Isa, W. A. R. W. M., Suhaimi, A. I. H., Noordin, N., & Hassan, S. S. (2022). Mobile Game-Based Learning Application About Semai People. International Journal of Acdemic Research in Progressive Education and Development, 11(3), 607–618.
Copyright: © 2022 The Author(s)
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