ISSN: 2226-6348
Open access
Nowadays, game-based education has been developed to attract students’ interest. Modern Jawi script’s spelling, based on the “Daftar Kata Bahasa Melayu (DKBM): Rumi-Sebutan-Jawi” dictionary, uses the same approach. The current platform for Jawi education lacks sufficient gamification elements to attract the younger generation. Therefore, this research aims to apply gamification elements to develop a mobile-based game-based learning application of Jawi: Warisan Melayu Yang Hilang (J-WMYH) through a digital platform. This mobile game-based learning would target the younger generation to pique their interest in learning modern Jawi. This application will help the youth to practice reading and recognizing Modern Jawi script. The methodology adopted is Rapid Application Development (RAD) which consists of four processes: i) Analysis and Quick Design, ii) prototype cycle, iii) Testing and iv) Deployment. A few gamification elements were embedded, and mobile game-based learning was developed using ShoeBox and Flutter. Based on the functionality test, we found that J-WMYH can function as targeted and suitable for enhancing knowledge.
Ali, A. R. A., & Abdullah, B. (2015). Falsafah Pendidikan Jawi dalam memperkasakan tamadun Islam di Malaysia. Proceedings of ICIC2015-International Conference on Empowering Islamic Civilization in the 21st Century. Malaysia: Universiti Sultan Zainal Abidin, 6-7 September 2015. ISBN: 978-967-13705-0-6
Isa, W. A. R. W. M., Suhaimi, A. I. H., Noordin, N., & Hassan, S. S. (2022). Mobile Game-Based Learning Application About Semai People. International Journal of Acdemic Research in Progressive Education and Development, 11(3), 607–618.
Lockard, C. A., Leinbach, T. R., Bee, O. J., and Ahmad, Z. Bin. (2022). Malaysia. Encyclopedia Britannica. https://www.britannica.com/place/Malaysia
Perpustakaan Negara Malaysia (2022) Nota Klinik Jawi. Retrieved October 1st, 2022. from https://www.pnm.gov.my/index.php/pages/view/1050
Shapii, A., Mahayuddin, Z., & Othman, S. (2020). Jom Jawi: Meningkat Penguasaan Bahasa Jawi Di Kalangan Murid Sekolah Rendah Mengguna Media Interaktif. Jurnal Dunia Pendidikan, 2(3), 212-230. Retrieved from
https://myjms.mohe.gov.my/index.php/jdpd/article/view/10743
In-Text Citation: (Dahalan et al., 2022)
To Cite this Article: Dahalan, N. M., Dahlan, A., Abdullah, Z., & Halim, W. A. F. W. A. (2022). J -Wmyh Mobile Game-Based Learning Application. International Journal of Academic Research in Progressive Education and Development, 11(4), 27–36.
Copyright: © 2022 The Author(s)
Published by Human Resource Management Academic Research Society (www.hrmars.com)
This article is published under the Creative Commons Attribution (CC BY 4.0) license. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at: http://creativecommons.org/licences/by/4.0/legalcode