ISSN: 2226-6348
Open access
Gamification technologies have the possibility to alter intentions and behaviours of users by way of exploiting individual and social factors. The application of game elements in a non-game concept can increase user interaction and motivation. Of recent, progress in gamification research in education accentuates the necessity to adapt the gamification design properties to complement students’ needs, preference, and characteristics. Henceforth, various studies have been coordinated to customize the gamification to cater for education sector. This research aims to review gamification effect on students’ learning.
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In-Text Citation: (Naseri et al., 2023)
To Cite this Article: Naseri, R. N. N., Abdullah, R. N. R., & Esa, M. M. (2023). The Effect of Gamification on Students’ Learning. International Journal of Academic Research in Progressive Education and Development, 12(1), 731–735.
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