ISSN: 2226-6348
Open access
Purpose This study investigates the potential of utilising Sampan the Survival Game as a means for developing holistic students by enhancing their communication skills and critical thinking abilities. By engaging them in gamification activities that encourage the use of language outside of the conventional educational environment, hence mitigating their anxiety towards speaking.
Design/Approach/Methods The study involved the participants to engage in the Sampan which encompasses several characters, characteristics, strengths, and weaknesses that must be considered by the students throughout gameplay. Gamification elements like point systems and awards help Sampan improve communication, motivation, and critical thinking. Participants were also asked pre- and post-game questions to assess the game's effectiveness in promoting communication.
Findings Participants were more engaged when playing Sampan card game, role-playing the characters, and trying to ‘stay alive’ in the discussion. As Sampan encourages interactive learning in unrestricted settings, participants are more encouraged to utilise the language because their speaking anxiety is minimised.
Originality/Value It is hoped that with this card game, students would be more motivated to learn the language and able to participate in open discussion without any fear of making mistakes or receiving criticism, as well as give and receive ideas.
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