ISSN: 2226-6348
Open access
Gamification has gained popularity as an innovative method of teaching and learning in education, particularly in student assessment. By integrating game elements like points, leaderboards, and badges into non-game contexts, gamification aims to enhance student motivation and foster greater engagement in classroom activities. A study was conducted to determine the extent of the effect of gamification-based assessment practices on student motivation and their involvement in learning sessions. Using a quantitative research approach, the study administered a questionnaire to 44 social science students enrolled in the CDA20803 Religion and Society course. Data analysis involved descriptive and inferential statistics using the Statistical Package for the Social Sciences (SPSS), including mean values and Spearman's rho correlation. The findings reveal a significant positive relationship between gamification assessment implementation and student motivation and engagement. These results underscore the beneficial effects of gamification-based teaching practices on student learning experiences. This study contributes valuable insights to the evolving literature on gamification in education, highlighting its potential as a progressive educational approach.
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