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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Learning Grammar Using a Card Game

Nursyuhada Zakaria, Nur Alyani Khairol Anuar, Nurul Hijah Jasman, Muhammad Irfan Mokhtar, Nursuhaila Ibrahim

http://dx.doi.org/10.6007/IJARBSS/v12-i2/12259

Open access

Learning grammar may be perceived as challenging and difficult by many ESL learners. One effective way to attract them to learn grammar is by incorporating games in the lessons. This study involves the use of a language card game titled ‘Jester’, which is inspired and adapted from Donkey and Joker games. The current study aims to examine university students’ attitude towards Jester and how Jester helps them in learning Adjectives. The methodology comprises a mixed method research design using a questionnaire and structured interview. The data from the questionnaire were analysed descriptively and the responses from the interview were used to triangulate the data. The study revealed that the respondents had a positive attitude towards the use of Jester in the grammar lesson. The findings imply interesting implications on the use of language games in the ESL classroom.

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In-Text Citation: (Zakaria et al., 2022)
To Cite this Article: Zakaria, N., Anuar, N. A. K., Jasman, N. H., Mokhtar, M. I., & Ibrahim, N. (2022). Learning Grammar Using a Card Game. International Journal of Academic Research in Business and Social Sciences, 12(2), 464–472.