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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Open access

Educator nowadays are shifting to the gamification model as they seek new and innovative methods to engage students in the classroom. Gamification is a teaching style that mixes elements of games into the classroom environment to aid student learning. Gamified classroom certainly provides several advantages such as drive high levels of motivation, assisting cognitive development, improves student engagement and enhance intuitive system. This study investigate the undergraduate acceptance on gamified classroom that using both Autocount accounting software and Monopoly. A survey on the 53 undergaduates found that 100% respondent are satisfied with the gamified classroom. Undergraduates believes that gamified education improving their learning experience in accounting, thus increase their academic performance. They feel motivated and engaged with the educator during the class.

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In-Text Citation: (Zainol, 2022)
To Cite this Article: Zainol, Z. (2022). Gamified Classroom Acceptance among Undergraduates in Malaysia. International Journal of Academic Research in Business and Social Sciences, 12(12), 2423 – 2429.