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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Technology in the English Language Teaching (ELT): The Impact of Digital Game-based Learning

Nurul Hidayah Razali, Nur Atikah Ahmad, Nurul Ashikin Mazlan, Siti Fatimah Abd. Rahman

http://dx.doi.org/10.6007/IJARBSS/v13-i7/17344

Open access

Teachers must always be prepared to deal with new terms, concepts, and ideas in order to address any issues that develop in the field of education, particularly when technology is involved as needs grow and change. Hence, to enhance the teaching and learning process, teachers must create new strategies and solutions, test out those solutions, and then analyze the outcomes. Integrating online game-based learning (GBL), which has gained popularity recently, into the learning process is one of the ways teachers can inspire their pupils and as it can help and boost students' motivation to study in a classroom setting, this teaching technique has demonstrated positive outcomes on how integrating technology into the teaching and learning process is highly successful. This paper will examine and review how digital game-based learning can affect English language teaching (ELT) in the classroom, particularly towards the students and the benefits of the digital game-based learning in ELT in order to determine how the GBL has affected the students' learning and motivation in class. It is beneficial for teachers to understand how employing technology will support their pedagogical innovations since it will show them more effective ways to create new teaching techniques using technology.

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In-Text Citation: (Razali et al., 2023)
To Cite this Article: Razali, N. H., Ahmad, N. A., Mazlan, N. A., & Rahman, S. F. A. (2023). Technology in the English Language Teaching (ELT): The Impact of Digital Game-based Learning. International Journal of Academic Research in Business and Social Sciences, 13(7), 1863 – 1870.