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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Reward Points in ClassDojo to Build Up Motivation Level in Arabic Subjects

Azhairin Zulaihan Badrul Hisham, Hazrati Husnin

http://dx.doi.org/10.6007/IJARBSS/v14-i4/21416

Open access

Before the COVID-19 pandemic, teachers did not fully master integrating information and communication technology skills during the teaching process, especially for teachers who still maintain traditional methods in their teaching sessions. Various e-learning apps and teaching approaches have been explored by teachers to attract students in the wake of the pandemic. Most of them used a gamification approach through the ClassDojo app. ClassDojo is the gamification element, including reward points, badges, feedback, and reinforcement. This survey study uses a quantitative approach to review students' perception and motivation toward using the reward points in the ClassDojo for an Arabic subject. The questionnaires were distributed to 36 students at one of the National Schools in Selangor to identify students' perceptions of using ClassDojo during the teaching and learning sessions. Data is analyzed using the descriptive analysis of data in the form of a mean, frequency, and percentage score. The findings showed the students' perceptions are at a high score with a mean value of = 4.14, while the motivation level of the students was also high in the mean value = 4.08. The suggestion for further studies is to review the effectiveness of ClassDojo on students in certain subjects and review the implementation of the ClassDojo app with the parents.