ISSN: 2222-6990
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The purpose of this systematic review is to conduct a comprehensive analysis of existing literature that explores various gamification techniques, interventions, and principles employed in teaching and enhancing a spectrum of writing skills. The review analyzes interventions that employ full gamification or selective game components to improve writing competency among students specifically, to improve writing, identify the types of gamification techniques in terms of enhancing writing competency among students and examine the age group that is often exposed to gamification techniques in improving writing. The study follows a 5-phase model by Khalid Saeed Khan and collects journal articles from ERIC and Google Scholar published between 2019-2023. The results of the study show a preference for incorporating game elements into writing activities, either through full gamification or selective game components which led to an increase in students’ motivation and engagement. The study aims to provide insights into the effectiveness of gamification strategies in enhancing writing skills and identify the most effective strategies for different learners and contexts.
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