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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

The Use of Gaming Tools on Students to Improve Vocabulary Mastery in the Classroom

Mohd Amar Mohd Mokhtar, Ain Nur Adlina Rahelan

http://dx.doi.org/10.6007/IJARBSS/v14-i9/22741

Open access

The fundamental issue is how to teach vocabulary as efficiently as possible, as it has become the most important component of learning English. Vocabulary should not be learnt separately or by memorization without comprehension. By reviewing research done previously, the study aimed to explore if the incorporation of class activity and collaborative work improve the student’s vocabulary mastery in the classroom, based on the perception of university students in Klang Valley. There are two objectives of this research. First is to identify the relationship between class activity and student’s vocabulary mastery in the classroom. Second, is to identify the relationship between collaborative work and student’s vocabulary mastery in the classroom. Overall, using game method during teaching English was successful in improving student’s vocabulary mastery. A total of 50 students have responded to the questionnaire. The data was collected using a set of questionnaires distributed among university students in Klang Valley. Correlation analysis was used to analyze the data by using Statistical Package for the Social Sciences (SPSS). The results showed that there is significant relationship between class activity and collaborative work and student’s vocabulary mastery in the classroom.

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Mokhta, M. A. M., & Rahelan, A. N. A. (2024). The Use of Gaming Tools on Students to Improve Vocabulary Mastery in the Classroom. International Journal of Academic Research in Business and Social Sciences, 14(9), 1223–1233.