ISSN: 2222-6990
Open access
Young children and teenagers are the internet generation that is called generation Z. They are more exposed to and keen to use digital devices especially smartphone. However, most of them tend to be addicted to these devices, which can adversely affect their mental health and well-being. An integrated approach should be of concern and vitally in needs to some extent at least reduce the negative impact of this smartphone addiction. Fortunately, this study is purposely conducted with the aim to identify suitable feature in developing a software as a medium that can reduce smartphone usage and thus prevent smartphone addiction. An empirical research was done through an online survey to identify the features of a game design to develop a computer application that can reduce smartphone usage. The study focuses on parents with children under 7 years of age and has a total of 253 respondents. Based on the findings, the main features that can be implemented to design the game for reducing smartphone usage among young children are strategy game and building block.
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In-Text Citation: (Fidzal et al., 2021)
To Cite this Article: Fidzal, N. H. A. M., Nordin, S., Shaadan, N., & Ramli, N. F. M. (2021). Empirical Study on Game Design for Reducing Smartphone Usage among Young Children. International Journal of Academic Research in Business and Social Sciences, 11(5), 267–274.
Copyright: © 2021 The Author(s)
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