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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Providing a Digital Game-based Learning for Non-Native Arabic Speakers: A Need Analysis Study for the Development of Mobile Application Digital Game

Mohammad Taufiq Abdul Ghani, Saipolbarin Ramli, Mahizer Hamzah, Wan Ab Aziz Wan Daud

http://dx.doi.org/10.6007/IJARBSS/v9-i6/5917

Open access

Present studies have advocated the role of digital games in significantly enhance students’ learning. In this regard, this paper examines the needs of digital mobile games in the development of Arabic language learning application. The data were collected using a need analysis questionnaire administrated to 123 students enrolled in elementary Arabic language courses in three universities, Universiti Pendidikan Sultan Idris, Universiti Malaysia Kelantan, and International Islamic University Malaysia. The IBM SPSS Statistics 24 software was used to conduct descriptive quantitative analyses of the data collected. The results indicate that the digital game is an interactive tool which could create an exciting learning environment. The students highly agree on the use of digital games in the classroom and allow students to have fun and develop their creativity through digital game-based learning. Therefore, this paper reports the findings of the need analysis stage, regarding the use mobile device, the delivery and user interface, and the preferred features that could be embedded in digital game.

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In-Text Citation: (Ghani, Ramli, Hamzah, & Daud, 2019)
To Cite this Article: Ghani, M. T. A., Ramli, S., Hamzah, M., & Daud, W. A. A. W. (2019). Providing a Digital Game
based Learning for Non-Native Arabic Speakers: A Need Analysis Study for the Development of Mobile
Application Digital Game. International Journal of Academic Research Business and Social Sciences, 9(6), 11–23.