Journal Screenshot

International Journal of Academic Research in Progressive Education and Development

Open Access Journal

ISSN: 2226-6348

Educational Games in Teaching Mathematics among the Pre-Services Teachers

Cheong Tau Han, Nur Maizatul Suhaila Mohammad, Joseph Boon Zik Zhong, Teoh Sian Hoon, Parmjit Singh

http://dx.doi.org/10.6007/IJARPED/v11-i4/15860

Open access

Despite its popularity among students, many teachers are hesitant to use educational games as instructional aids. Addressing the challenges that are causing this reluctance is critical because educational games are backed by learning theory and a growing research basis. The objective of this study is to investigate the use of educational games in teaching mathematics among pre-service teachers and to look into the hurdles to utilizing educational games in teaching mathematics among pre-service teachers. The mixed technique method is employed to carry out the research. With 60 preservice instructors, a convenience sampling strategy was adopted. Data gathered through surveys and interviews was analyzed using descriptive and thematic analysis. The conclusions from the objectives show that pre-service teachers agree that educational games of varying levels of difficulty are essential to include in teaching and learning to make learning more enjoyable. Pre-service teachers, on the other hand, stated that the high cost of resources prevents them from using instructional games in the classroom. Given these findings, a discussion of the difficulties in incorporating educational games is provided.

Journal Article
Afari, E. (2012). Teaching mathematics in game learning environment.
Bryant, M. M. G., & Marie, M. (2009). A study of pre-service teachers: Is it really mathematics anxiety? (Vol. 70, No. 06).
Chee, Y. S., Mehrotra, S., & Ong, J. C. (2014). Facilitating dialog in the game-based learning classroom: Teacher challenges reconstructing professional identity.
Cojocariu, V. M., & Boghian, I. (2014). Teaching the relevance of game-based learning to preschool and primary teachers. Procedia-Social and Behavioral Sciences, 142, 640-646.
Daria, B. (2018), CLASSIFICATION OF EDUCATIONAL GAMES ACCORDING TO THEIR COMPLEXITY AND THE PLAYER'S SKILLS, 18th PCSF 2018 Professional Culture of the Specialist of the Future, Future Academy www.FutureAcademy.org.UK
Diana, N. P. R. (2010). The advantages and disadvantages of using games in teaching vocabulary to the third graders of top school elementary school. Final Project Report. Sebelas Maret University.
Dickey, M. D. (2005). Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational technology research and development, 53(2), 67-83.
Egenfeldt?Nielsen, S. (2004). Practical barriers in using educational computer games. On the Horizon.
Faria, A. J., & Wellington, W. J. (2004). A survey of simulation game users, former-users, and never-users. Simulation & Gaming, 35(2), 178-207.
Castronovo, F., Stepanik, N., Van Meter, P. N., & Messner, J. I. (2022). Problem-solving processes in an educational construction simulation game. Advanced Engineering Informatics, 52, 101574.
Festus, A. B., & Adeyeye, A. C. (2012). The development and use of mathematical games in schools. Abuja, Nigeria: National Mathematical Centre, Sheda-Kwali.
Gezahegn, Y. B. (2007). Barriers to teaching and learning mathematics in grade four: a study in one primary school in Addis Ababa, Ethiopia (Master's thesis).
Gozcu, E., & Caganaga, C. K. (2016). The importance of using games in EFL classrooms. Cypriot Journal of Educational Sciences, 11(3), 126-135.
Groff, J., Howells, C., & Cranmer, S. (2010). The impact of console games in the classroom: Evidence from schools in Scotland. UK: Futurelab.
Hom, E. J. (2013). What is Mathematics? Retrieved from LIVESCIENCE: https://www.livescience.com/38936-mathematics.html
Hussein, M. H., Ow, S. H., Cheong, L. S., & Thong, M. K. (2019). A digital game-based learning method to improve students’ critical thinking skills in elementary science. IEEE Access, 7, 96309-96318.
Jan, M. (2013). A Literature Review of Game-based Learning.
Ke, F. (2008). Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation. Educational Technology Research and Development, 56(5), 539-556.
Koh, E., Kin, Y. G., Wadhwa, B., & Lim, J. (2012). Teacher perceptions of games in Singapore schools. Simulation & Gaming, 43(1), 51-66.
Majid, U. (2018). Research fundamentals: Study design, population, and sample size. Undergraduate research in natural and clinical science and technology journal, 2, 1-7.
Marklund, B. B. (2014). Working with educational games. University of Skövde.
Marklund, B. B., & Taylor, A. S. A. (2016). Educational Games in Practice: The challenges involved in conducting a game based curriculum. Electronic Journal of e-Learning, 14(2), pp122-135.
Meletiou-Mavrotheris, M., & Mavrotheris, E. (2012). Game-enhanced mathematics learning for pre-service primary school teachers. ICICTE Proceedings, 455-465.
Mitton-Kukner, J. (2016). Time constraints experienced by female teacher researchers in Canada and Turkey: Challenges to developing an autonomous professional learning mindset. Professional development in education, 42(4), 628-646.
Mubaslat, M. M. (2012). The Effect of Using Educational Games on the Students' Achievement in English Language for the Primary Stage. Online Submission.
Palmer, C., & Bolderston, A. (2006). A brief introduction to qualitative research. Canadian Journal of Medical Radiation Technology, 37(1), 16-19.
Pilten, P., Pilten, G., & Sahinkaya, N. (2017). The Effect of ICT Assisted Project Based Learning Approach on Prospective ICT Integration Skills of Teacher Candidates. Journal of Education and Training Studies, 5(3), 135-147.
Razak, A. A., Connolly, T., & Hainey, T. (2012). Teachers’ views on the approach of digital games-based learning within the curriculum for excellence. International Journal of Game-Based Learning (IJGBL), 2(1), 33-51.
Sam, L. C. (1999). Public images of mathematics. Retrieved on January, 10, 2007.
Hennessy, S., D’Angelo, S., McIntyre, N., Koomar, S., Kreimeia, A., Cao, L., Brugha, M., & Zubairi, A. (2022), Technology Use for Teacher Professional Development in Low- and Middle-Income Countries: A systematic review, Computers and Education Open, Elsevier Ltd
Sandford, R., Ulicsak, M., & Facer, K. (2006). Teaching with Games: using computer games in formal education. Futurelab, Bristol.
Selvi, M., & Çosan, A. O. (2018). The Effect of Using Educational Games in Teaching Kingdoms of Living Things. Universal Journal of Educational Research, 6(9), 2019-2028.
Sosnik, E. (2014, November 21). The future of homework is … video games. Retrieved from venturebeat: https://venturebeat.com/2014/11/21/the-future-of-homework-is-video-games/
Van der Meij, H., Albers, E., & Leemkuil, H. (2011). Learning from games: Does collaboration help? British Journal of Educational Technology, 42(4), 655-664.
Westera, W. (2015). Games are motivating, aren’t they? Disputing the arguments for digital game-based learning. International Journal of Serious Games, 2(2), 3-17.
Zirawaga, V. S., Olusanya, A. I., & Maduku, T. (2017). Gaming in Education: Using Games as a Support Tool to Teach History. Journal of Education and Practice, 8(15), 55-64.

Online Newspaper Articles
Gyamfi, A. (2022), Mathematics Education: Any social value?, Wesley College of Education, Kumasi,Ghana, https://www.researchgate.net/publication/361137574_Mathematics_Education_Any_social_value

In-Text Citation: (Han et al., 2022)
To Cite this Article: Han, C. T., Mohammad, N. M. S., Zhong, J. B. Z., Hoon, T. S., & Singh, P. (2022). Educational Games in Teaching Mathematics among the Pre-Services Teachers. International Journal of Academic Research in Progressive Education and Development, 11(4), 323–335.