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International Journal of Academic Research in Progressive Education and Development

Open Access Journal

ISSN: 2226-6348

Tahfiz Students' Perception of Game-based Learning for English Language Education

Muhammad Aiman Abdul Halim, Noor Azli Affendy Lee, Ahmad Irfan Jailani

http://dx.doi.org/10.6007/IJARPED/v11-i4/16077

Open access

This study aimed to examine perception of game-based learning for English language education among tahfiz students. This mixed-method study used questionnaires and interviews involving a private tahfiz institution in Kedah, Malaysia. Overall findings show that students perceive a higher level of content knowledge with the application of game-based learning. For skills improvement, descriptive analysis showed a high level of mean score (above 3.5) for improvement in thinking skills, presentation skills and problem-solving skills. In addition, a high level of mean score (above 4.0) was also seen in the ability to interact with others and ability to participate actively in groups. In conclusion, tahfiz students will definitely benefit from game-based learning, especially for academic subjects.

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In-Text Citation: (Halim et al., 2022)
To Cite this Article: Halim, M. A. A., Lee, N. A. A., & Jailani, A. I. (2022). Tahfiz Students’ Perception of Game-based Learning for English Language Education. International Journal of Academic Research in Business and Social Sciences, 11(4), 962–974.