Journal Screenshot

International Journal of Academic Research in Progressive Education and Development

Open Access Journal

ISSN: 2226-6348

Effects of Smart Sewing Augmented Media Learning Applications in Design and Technology Subjects Against the Achievement of Year Five Pupils in Primary School

Asmahan Md Yusoff Aizudin, Arasinah Kamis, Mohd Sahafudin Zakaria, Faizal Amin Nur Yunus, Rahimah Jamaluddin

http://dx.doi.org/10.6007/IJARPED/v13-i2/21036

Open access

This study tested the effect of the use of the Smart Sewing Augmented Reality (AR) learning media application on the achievement and motivation of Year 5 pupils in primary school in Design and Technology (RBT) subjects for Sewing topics. Application (AR) is a learning based on 21st-century education. A quasi-experimental design was used to determine the effect of the Smart Sewing Application on student achievement. The study instrument for the achievement aspect uses the stitch topic test question, while for the motivational aspect, the questionnaire was used. The pilot study found that the reliability of the study question (Cronbach's Alpha) was 0.775. The quasi-experimental quantitative approach in this study involved a control and treatment group of sixty Year 5 primary school students who studied randomly selected RBT subjects. The data was analysed using the inference statistical method, which is SPSS software version 23.0. An analysis of the achievement aspect of pupils using paired t-tests showed that there was a significant difference in the mean scores of pre-and post-test test results for the control. The study instrument consists of pre and postal tests as well as a set of questionnaires. The study instruments were verified through the validity of the content and construct by the experts and the reliability index of the tests and questionnaires was high (> 0.75). An analysis of the achievement aspect of pupils using paired t-tests showed that there was a significant difference in the mean scores of pre- and post-test test results for the control group and treatment group pupils. As for the motivational aspect of pupils, paired t-tests showed that there was a significant difference between the mean motivational scores of pupils in the treatment group before and after using this Application (AR). Based on the findings of the study, it can be concluded that the use of the Smart Sewing Augmented Reality (AR) learning media application is relevant to improve students' achievement, motivation and skills as well as to help teachers to improve teaching process especially facilitate teaching in sewing topics. In addition, the Ministry of Education Malaysia (MOE) can also apply this AR learning medium through activities in the school curriculum.

Alwi, A., Kamis, A., Moreno Herrera, L., Luis Y. M. P., Mat Nashir, I., Che Kob, C. G., & Tze Kiong, T. (2019). Modified Delphi Technique in Analysing Contents of Green Skills Module for Design and Technology Subject. Journal of Technical Education and Training, 12(1).
Allsop, D., & Cassidy, T. D. (2019). Revitalising and enhancing sewing skills and expertise. International Journal of Fashion Design, Technology and Education, 12(1), 65–75. https://doi.org/10.1080/17543266.2018.1477997.
Arshad, B., Ishak, N. A., & Zaharudin, R. (2023). Future Driven: Innovative Biology Teaching Through Augmented Reality Technology for Better Quality Education: A Concept Paper. Global Journal of Educational Research and Management, 3(4), 18–25.
Asar, A., & Awang, H. (2018). Penggunaan Kad Jahit Bagi Meningkatkan Kemahiran Jahitan Asas. Online Journal for TVET Practitioners.
Bayani, S. B. (2023, May 12). Kajian Tindakan Dalam Pendidikan. Retrieved from https://www.academia.edu/44776130/DEFINISI_KAJIAN_TINDAKAN
Bujeng, B., Kamis, A., Mohamed, S., & Puad, F. N. A. (2018). Developing an Interactive Multimedia Module for the Topic of Making Clothes: A Requirements Analysis. International Journal of Academic Research in Business and Social Sciences, 8(11), 1688–1700.
Bujeng, B., Kamis, A., Hussain, M. A. M., Rahim, M. B., & Soenarto, S. (2019). Validity and reliability of multimedia interactive making clothes (MIMP) module for home science subjects. International Journal of Innovative Technology and Exploring Engineering, 8(8), 593–596.
Cahyaningtyas, A. S. (2020). Pembelajaran menggunakan augmented reality untuk anak usia dini di Indonesia. Jurnal Teknologi Pendidikan: Jurnal Penelitian Dan Pengembangan Pembelajaran, 5(1), 20–37.
Cook, D. (2015). Understanding jihad. Univ of California Press.
Creswell, J. W., & Poth, C. N. (2016). Qualitative inquiry and research design: Choosing among five approaches. Sage publications.
Cyril, U. M. (2016). The effect of fiscal policy on economic growth in Nigeria. Journal of Finance and accounting, 12(2), 140-145.
Eitel, A. (2015). How repeated studying and testing affects multimedia learning: Evidence for adaptation to task demands. Learning and Instruction, 41, 70–80. https://doi.org/10.1016/J.LEARNINSTRUC.2015.10.003
Farhana, N. S. M. P., & Fariza K. (2017). Kesan Teknologi Augmented Reality Dalam Pendidikan Terhadap Peningkatan Motivasi Pelajar. In Proceedings of the International Conference on Global Education V "Global Education, Common Wealth, and Cultural Diversity" (pp. 1200–1209). Retrieved from https://www.academia.edu/34938163/Kesan_Teknologi_Augmented_Reality_Dalam_Pendidikan_Terhadap_Peningkatan_Motivasi_Pelajar.
Fombona, J., Pascual-Sevillana, Á., & Gonzalez-Videgaray, M. (2017). M-learning and augmented reality: A review of the scientific literature on the WoS Repository. Comunicar. Media Education Research Journal, 25(2). https://doi.org/10.3916/C52-2017-06.
Foster, P. J., & Cunnif, S. (2016). Digital Commons at Loyola Marymount Augmented Reality in the Classroom. In Honors Program at Digital Commons @ Loyola Marymount University and Loyola Law School. Retrieved from http://digitalcommons.lmu.edu/honors-thesis.
Fraenkel, A. S., & Kleinb, S. T. (1996). Robust universal complete codes for transmission and compression. Discrete Applied Mathematics, 64(1), 31–55.
Holmes, J. (2014). John Bowlby and attachment theory. Routledge.
Jamian, R., & Taha, H. (2020). Analisis Keperluan Kebolehgunaan Aplikasi Mudah Alih Terhadap Sikap, Minat Dan Pengetahuan Asas Matematik Tahun 4. Jurnal Pendidikan Sains Dan Matematik Malaysia, 10(1), 9–15.
Kamis, A., Che Ghani Che Kob, H. M., Affandi, F. A. N. Y., & Paiman, W. (2019). The effect of implementing the green skills module on design technology subject: Assessing the pupils’ green skills practices. Journal of Engineering and Technology, 14 (Special Issue on ICEES2018), 18–25.
Khakimova, G. A. (2020). Methods Of Teaching and Analysis of Sewing Methods in Applied Art. The American Journal of Applied Sciences, 02(08), 109–114. https://doi.org/10.37547/tajas/volume02issue08-15.
Molenda, M. (2003). In search of the elusive ADDIE model. Performance Improvement, 42(5), 34–37. https://doi.org/10.1002/PFI.4930420508.
Momota, Y., & Ogawa, I. (2018). Education of craft with fabrics in home economics for elementary school students. International Journal of Learning, Teaching and Educational Research, 17(3), 15–27. https://doi.org/10.26803/ijlter.17.3.2.
Mustaqim, I. (2016). Pemanfaatan Augmented Reality sebagai Media Pembelajaran. 13(2), 174–183. http://dx.doi.org/10.23887/jptk-undiksha.v13i2.8525.
Nesterov, A., Kholodilin, I., Shishkov, A., & Vanin, P. (2017). Augmented reality in engineering education: Opportunities and advantages. Communications-Scientific Letters of the University of Zilina, 19(4), 117–120.
Noriati A. R., Boon, P. Y., & Sharifah F. S. A. (2017). Murid dan Pembelajaran. Shah Alam: Oxford Fajar Sdn. Bhd.
Othman, A., & Talib, O. (2015). Tahap Kefahaman Asas Kimia Organik dalam Kalangan Pelajar Kolej Matrikulasi Aliran Teknikal: The Level of Understanding the Basic of Organic Chemistry Among College Student of Technical Matriculation. Jurnal Pendidikan Sains dan Matematik Malaysia, 5(2), 86–97.
Pramono, A., & Setiawan, M. D. (2019). Pemanfaatan augmented reality sebagai media pembelajaran pengenalan buah-buahan. INTENSIF: Jurnal Ilmiah Penelitian Dan Penerapan Teknologi Sistem Informasi, 3(1), 54–68.
Ramli, M. S., & Tajudin, M. N. (2021). Need analysis for developing a Challenge-Based Learning Module in learning Mathematics for form 4 students. Jurnal Pendidikan Sains Dan Matematik Malaysia, 11, 50–58.
Rokeman, N. R. M., Kob, C. G. C., & Yaacob, M. N. M. A Review of The Job Satisfaction Theory for Vocational College Education Perspective. Journal of Modern Education, 6(20), 522-532. http://dx.doi.org/10.35631/IJMOE.620038
Rokeman, N. R. M., & Kob, C. G. C. (2024). Determining Factors of Job Satisfaction in TVET Organizations towards Work Productivity in Achieving SDGs. International Journal of Academic Research in Progressive Education and Development, 13(1), 1979–1990. http://dx.doi.org/10.6007/IJARPED/v13-i1/20857
Sahaat, Z., & Nasri, N. M. (2020). Cabaran pelaksanaan mata pelajaran Reka Bentuk dan Teknologi sekolah menengah. Jurnal Pendidikan Malaysia, 45(1), 51–59.
Shilvia, C. V. (2016). Keberkesanan Aktiviti Amali Kursus Agroteknologi dari Persepsi Pelajar di Sekolah Menengah Teknik (SMT) di Malaysia. CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro, 2(1), 181–187. https://doi.org/10.22373/crc.v2i1.758.
Syawaludin, A., & Rintayati, P. (2019). Development of Augmented Reality-Based Interactive Multimedia to Improve Critical Thinking Skills in Science Learning. International Journal of Instruction, 12(4), 331–344.
Tee, H. H., & Ong, H. B. (2016). Cashless payment and economic growth. Financial innovation, 2, 1-9.
Wahab, N. A., Muhammad, N., Ismail, M. S. (2020). Analysis of the Effectiveness of ICT In the Face the Wave of Industrial Revolution 4.0 Among Students in Terengganu, Malaysia. Asian People Journal, 3(1), 101–109. doi: https://doi.org/10.37231/apj.2020.3.1.149
Wingo, M. T., Thomas, K. G., Thompson, W. G., & Cook, D. A. (2015). Enhancing motivation with the “virtual” supervisory role: a randomized trial. BMC Medical Education, 15, 1–7.
Woolfolk, A., & Margetts, K. (2012). Educational Psychology Australian Edition. Pearson Higher Education AU.
Woolfolk, A., & Margetts, K. (2010). Educational psychology (2nd ed.). Frenchs Forest, NSW: Pearson.
Yip, J., Wong, S. H., Yick, K. L., Chan, K., & Wong, K. H. (2019). Improving Quality of Teaching and Learning in Classes by Using Augmented Reality Video. Computers & Education, 128, 88–101.

(Aizudin et al., 2024)
Aizudin, A. M. Y., Kamis, A., Zakaria, M. S., Yunus, F. A. N., & Jamaluddin, R. (2024). Effects of Smart Sewing Augmented Media Learning Applications in Design and Technology Subjects Against the Achievement of Year Five Pupils in Primary School. International Journal of Academic Research in Progressive Education and Development, 13(2), 151–159.