ISSN: 2226-6348
Open access
Although Quranic reading has been taught in primary national schools for Muslim children in Malaysia, previous studies suggested that the children lack the necessary skills to identify Quranic letters. Therefore, this study aims to develop and implement Tartil Gamification to increase skills of recognizing Al Quran letters among first grader children in a national school in Malaysia. The study employed design and development research design that comprised of four research phases of need analysis, design and development, implementation and evaluation. The study involved 15 first grader children and two teachers in a primary national school. The study collected data using document analysis, semi-structured interviews and achievement tests and analysed the data using descriptive statistics and thematic data analysis. The findings showed that Tartil Gamification helped children to recognize Al Quran letters. The study suggested that the gamification approach could be useful to facilitate children learning in Al Quran reading particularly at the early stage of recognizing Al Quran letters. It is imperative for the Ministry of Education and schools to develop and implement suitable training and support for helping Al Quran teachers in primary schools to develop and use gamification approaches in classroom learning.
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(Razi & Karim, 2024)
Razi, W. N., & Karim, A. A. (2024). Developing Tartil Gamification to Improve The Skills of Recognizing Quranic Letters among First-Grade Children. International Journal of Academic Research in Progressive Education and Development, 13(3), 1045–1065.
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