Journal Screenshot

International Journal of Academic Research in Progressive Education and Development

Open Access Journal

ISSN: 2226-6348

A Systematic Review of second language Learning Based on Metaverse

Yang Xiaodi, Melor Md Yunus, Karmila Rafiqah M. Rafiq, Wang Zheng

http://dx.doi.org/10.6007/IJARPED/v13-i3/21843

Open access

The metaverse represents an emerging technological frontier, and its integration with higher education is becoming increasingly close. By discussing second language learning in the context of the metaverse,this article helps to explore innovative educational paradigms and teaching methods for language acquisition using virtual environments.This article adopts the preferred reporting itemof systematic evaluation and meta-analysis(PRISMA) to review current research by searching two major databases,Scopus and Web of Science.Through a systematic search of "Second language learning" or "Second language acquisition" or "L2 learning" or "ESL learning" or "ESL" or "Bilingual education" or "Language acquisition" or "Language learning"or "Multilingualism" or "Language immersion" or "Language education" ) and ("Metaverse" or "Virtual reality" or "VR" or "Augmented reality" or "AR" or "Extended reality" or "XR" or "Virtual world" or "Cyberspace" or "Digital realm" or "Online universe" or "Immersive digital environment" or "Synthetic reality"or "Virtual space"?a total of 34 articles were found. Based on this ,this study selected several possible factors to understand learners' learning performance and level of participation in second language learning based on virtual environments. In addition, this article also explores the current situation and development of virtual reality technology used in language teaching at home and abroad, as well as the urgent issues and specific challenges in metaverse technology. Summarized the inspiration and guiding significance of foreign language teaching based on virtual reality technology for China.
Among the 34 articles, this study selected 12 empirical studies related to the metaverse, and elaborated on the research objectives and results of these articles, exploring the current situation and development of second language teaching based on virtual reality technology.In addition, this article also combines relevant research from a large number of Chinese literature to analyze the advantages and challenges of second language teaching based on virtual reality technology in China, and puts forward relevant suggestions.Research has found that domestic research is still in its infancy, with a focus on value exploration. Foreign studies have shown that language teaching based on virtual reality technology can improve students' learning enthusiasm, alleviate classroom anxiety, and help students apply theoretical knowledge learned in the classroom to practice.

AlSaleem, B. I. A. (2023). The Efficiency of Metaverse Platforms in Language Learning Based on Jordanian Young Learners' Perceptions. Arab World English Journal, 14(1).
Baceviciute, S., Terkildsen, T., & Makransky, G. (2020). Paper A Remediating Learning from Non-immersive to Immersive Media: Using EEG to Investigate the Effects of Environmental Embeddedness on Reading in Virtual Reality. Designing Virtual Reality for Learning, 63.
Berntsen, K., Palacios, R. C., & Herranz, E. (2016, November). Virtual reality and its uses: a systematic literature review. In Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 435-439).
Blasing, M. T. (2010). Second language in Second Life: Exploring interaction, identity and pedagogical practice in a virtual world. The Slavic and East European Journal, 96-117.
Borrero, N. E., & Yeh, C. J. (2010). Ecological English language learning among ethnic minority youth. Educational researcher, 39(8), 571-581.
Cantone, A. A., Francese, R., Sais, R., Santosuosso, O. P., Sepe, A., Spera, S., ... & Vitiello, G. (2023, September). Contextualized Experiential Language Learning in the Metaverse. In Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter (pp. 1-7).
Chang, B., Sheldon, L., Si, M., & Hand, A. (2012). Foreign language learning in immersive virtual environments. In The Engineering Reality of Virtual Reality 2012 (Vol. 8289, pp. 9-17). SPIE.
Christoforou, M. (2022). Enhancing the ESP lesson with IMMERSE: a pedagogical example of a metaverse language learning platform. In Conference Proceedings. Innovation in Language Learning 2022.
Collentine, K. (2011). Learner autonomy in a task-based 3D world and production.
Du, W., & Hu, Z. (2021). A Study on the Attitude and Practice of Chinese Teachers and Students Towards VR Teaching for Foreign Language Learning. In Intelligent Human Systems Integration 2021: Proceedings of the 4th International Conference on Intelligent Human Systems Integration (IHSI 2021): Integrating People and Intelligent Systems, February 22-24, 2021, Palermo, Italy (pp. 728-732). Springer International Publishing.
Godwin-Jones, R. (2023). Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse.
Grant, S. J., Huang, H., & Pasfield-Neofitou, S. E. (2013). Language learning in virtual worlds: The role of foreign language and technical anxiety. Journal for virtual worlds research, 6(1).
Howard, M. C., Gutworth, M. B., & Jacobs, R. R. (2021). A meta-analysis of virtual reality training programs. Computers in Human Behavior, 121, 106808.
Ibáñez, M. B., García, J. J., Galán, S., Maroto, D., Morillo, D., & Kloos, C. D. (2011). Design and implementation of a 3D multi-user virtual world for language learning. Journal of Educational Technology & Society, 14(4), 2-10.
Ishizuka, H. (2011). Language Learning System Realizing SLA Theories in a 3D Virtual World. In EdMedia+ Innovate Learning (pp. 3651-3659). Association for the Advancement of Computing in Education (AACE).
Issa Ahmad AlSaleem, B. (2023). The Efficiency of Metaverse Platforms in Language Learning Based on Jordanian Young Learners’ Perceptions. Arab World English Journal (AWEJ) Volume, 14.
John, E., & Yunus, M. M. (2021). A systematic review of social media integration to teach speaking. Sustainability, 13(16), 9047.
Kanematsu, H., Fukumura, Y., Barry, D. M., Sohn, S. Y., & Taguchi, R. (2010). Multilingual discussion in metaverse among students from the USA, Korea and Japan. In Knowledge-Based and Intelligent Information and Engineering Systems: 14th International Conference, KES 2010, Cardiff, UK, September 8-10, 2010, Proceedings, Part IV 14 (pp. 200-209). Springer Berlin Heidelberg.
Karacan, C. G., & Akoglu, K. (2021). Educational augmented reality technology for language learning and teaching: A comprehensive review. Shanlax International Journal of Education, 9(2), 68-79.
Karathanos, K. (2009). Exploring US mainstream teachers’ perspectives on use of the native language in instruction with English language learner students. International Journal of Bilingual Education and Bilingualism, 12(6), 615-633.
Kearsley, G., & Shneiderman, B. (1998). Engagement theory: A framework for technology-based teaching and learning. Educational technology, 38(5), 20-23.
Khatoony, S. (2019, December). An innovative teaching with serious games through virtual reality assisted language learning. In 2019 International Serious Games Symposium (ISGS) (pp. 100-108). IEEE.
Lan, Y. J. (2020). Immersion into virtual reality for language learning. In Psychology of learning and motivation (Vol. 72, pp. 1-26). Academic Press.
Lawrence, G., & Ahmed, F. (2023). Avatar teaching and learning: Examining language teaching and learning practices in Virtual Reality Environments. In Research Anthology on Virtual Environments and Building the Metaverse (pp. 522-542). IGI Global.
Lee, S. M. (2023). Second Language Learning through an Emergent Narrative in a Narrative-rich Customizable Metaverse Platform. IEEE Transactions on Learning Technologies.
Li, M., & Yu, Z. (2023). A systematic review on the metaverse-based blended English learning. Frontiers in Psychology, 13, 1087508.
Lu, C., Lyu, J., Zhang, L., Gong, A., Fan, Y., Yan, J., & Li, X. (2020). Nuclear power plants with artificial intelligence in industry 4.0 era: Top-level design and current applications—A systemic review. IEEE Access, 8, 194315-194332..
Lu, X., Dai, G., Tian, L., & Liu, W. (2023, July). Student-centered Education in Metaverse: Transforming the Language Listening Curriculum. In International Conference on Neural Computing for Advanced Applications (pp. 478-491). Singapore: Springer Nature Singapore.
Mikropoulos, T. A., & Natsis, A. (2011). Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & education, 56(3), 769-780.
Nakahira, K. T., Rodrigo, N. R., Taguchi, R., Kanematsuy, H., & Fukumural, Y. (2010, November). Design of a multilinguistic Problem Based Learning learning environment in the metaverse. In 2010 2nd International Symposium on Aware Computing (pp. 298-303). IEEE.
Ortega, L. (2007). Meaningful L2 practice in foreign language classrooms: A cognitive-interactionist SLA perspective. Practice in a second language: Perspectives from applied linguistics and cognitive psychology, 180-207..
Parmaxi, A. (2023). Virtual reality in language learning: A systematic review and implications for research and practice. Interactive learning environments, 31(1), 172-184.
Parmaxi, A. (2023). Virtual reality in language learning: A systematic review and implications for research and practice. Interactive learning environments, 31(1), 172-184.
Peterson, M. (2011). Towards a research agenda for the use of three-dimensional virtual worlds in language learning. Calico Journal, 29(1), 67-80.
Peterson, M., Wang, Q., & Mirzaei, M. S. (2023). The use of network-based virtual worlds in second language education: A research review. Research Anthology on Virtual Environments and Building the Metaverse, 218-236.
Rafiq, K. R. M., Hashim, H., & Yunus, M. M. (2021). Sustaining education with mobile learning for English for specific purposes (ESP): A systematic review (2012–2021). Sustainability, 13(17), 9768.
Rajendran, T., & Yunus, M. M. (2021). A systematic literature review on the use of mobile-assisted language Learning (MALL) for enhancing speaking skills among ESL and EFL learners. International Journal of Academic Research in Progressive Education and Development, 10(1), 586-609.
Ramalingam, S., Yunus, M. M., & Hashim, H. (2022). Blended learning strategies for sustainable English as a second language education: a systematic review. Sustainability, 14(13), 8051.
Tamai, M., Inaba, M., Hosoi, K., Thawonmas, R., Uemura, M., & Nakamura, A. (2011, October). Constructing situated learning platform for Japanese Language and Culture in 3D Metaverse. In 2011 Second International Conference on Culture and Computing (pp. 189-190). IEEE.
Thrasher, T. (2023). Meeting in the Metaverse: Language Learners’ Insights into the Affordances of Virtual Reality. In Reimagining Education: Studies and Stories for Effective Learning in an Evolving Digital Environment (pp. 179-194). Cham: Springer International Publishing.
Wang, H., & Lai, P. C. (2023). Classroom Interaction and Second Language Acquisition in the Metaverse World. In Strategies and Opportunities for Technology in the Metaverse World (pp. 186-195). IGI Global.
Wu, B., Yu, X., & Gu, X. (2020). Effectiveness of immersive virtual reality using head?mounted displays on learning performance: A meta?analysis. British Journal of Educational Technology, 51(6), 1991-2005.
Wu, J. G., Zhang, D., & Lee, S. M. (2023). Into the Brave New Metaverse: Envisaging Future Language Teaching and Learning. IEEE Transactions on Learning Technologies.
Yang, J. C., Chen, C. H., & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356.
Zhang, H. (2013). Pedagogical challenges of spoken English learning in the Second Life virtual world: A case study. British Journal of Educational Technology, 44(2), 243-254.

(Xiaodi et al., 2024)
Xiaodi, Y., Yunus, M. M., Rafiq, K. R. M., & Zheng, W. (2024). A Systematic Review of second language Learning Based on Metaverse. International Journal of Academic Research in Progressive Education and Development, 13(3), 1196–1213.