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International Journal of Academic Research in Progressive Education and Development

Open Access Journal

ISSN: 2226-6348

Enhancing Student Self Efication in Mathematics by Using Game-Based Learning

Izzat Syahir Mohd Ramli, Siti Mistima Maat, Fariza Khalid

http://dx.doi.org/10.6007/IJARPED/v9-i2/7488

Open access

The application of technology in the teaching and learning process is in line with the needs of today's students. The rapid development of technology has influenced the development of student self-esteem and the implementation of the teaching and learning process of Mathematics. However, the review shows that the current teaching and learning process illustrates that students are burdened with existing learning approaches and feel bored. Therefore, the application of the game-based learning (GBL) approach is appropriate as it can enhance student engagement in Mathematics. High student engagement is driven by students' self-confidence that builds through the learning process. This study aimed at identifying about student self efication using GBL. Hence, this article was drawn from previous works of literature to create an overview of the issue pertaining to student self efication in Mathematics using GBL. The application of GBL creates positive self-efficacy in students. This is because a well-designed GBL is able to engage students in meaningful learning environment activities. The GBL approach enables pupils to develop self-knowledge where students collaborate during learning in achieving their learning objectives. An interactive and technology-based learning process will make puppies fun while learning and thus develop the motivation and positive self-efficacy of students towards Mathematics.

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In-Text Citation: (Ramli et al., 2020)
To Cite this Article: Ramli, I. S. M., Maat, S. M., & Khalid, F. (2020). Enhancing Student Self Efication in Mathematics by Using Game-Based Learning. International Journal of Academic Research in Progressive Education and Development, 9(2), 456–461.