Journal Screenshot

International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Taking the Immersive Dynamic Visual Expression of "Van Gogh Alive" as an Example, Explore the Digital Expression of the City Brand Image

Zhujianghe Zhao, Sazrinee Zainal Abidin, Nazlina Shaari, Meng liu, ShiHao Li

http://dx.doi.org/10.6007/IJARBSS/v14-i10/22949

Open access

The article describes the exploration and thinking between the large-scale art exhibition - Van Gogh Dynamic visual digital exhibition and the digital image of the city brand. In 2023, the 170th anniversary of Van Gogh's birth, the multi-screen immersive digital light exhibition "Van Gogh Alive" Special commemorative edition of the World's 90th City will be opened to the public at the Shanghai World Expo Museum. More than 1,000 square meters of space will be used to show the short and crazy life of Van Gogh with digital images, and the immersive exhibition will bring unlimited viewing experience to the audience. These dreamlike dynamic visuals perfectly showcase themed reproductions of Vincent Van Gogh's most famous artistic creations, immersing visitors in an artistic wonderland of projections, images, music and scenes. At the same time, these images and audio and video are spread throughout the exhibition venue. How to think about these exhibitions and explore the impact of panoramic holographic ultra-high-definition representations on visual art. This paper takes digital van Gogh art as the central case, adopts the case study method, and mainly discusses whether the new immersive exhibition mode with traditional culture as the theme can be applied to the promotion of urban brand image. At the same time, it discusses how to use digital immersive expression techniques and combine local cultural elements to make the audience feel immersive and enhance the visual image of the city brand. Through the case of Van Gogh's immersive experience, the audience can feel a different artistic and cultural atmosphere. Combined with the digital light and shadow exhibition of specific large-scale public buildings and landmark buildings, the unique digital memory of the city is reproduced and the charm of the city is enhanced.

Oldfield, A. (2024). Digital Dreams and Dubious Dollars: The Challenge of Immersive Van Gogh. Saryn, 12(3), 112-135.
Gándara, A. (2023). “Salient Features and Emotions Elicited from a Virtual Reality Experience: The Immersive Van Gogh Exhibition.” Quality & Quantity. DOI: 10.1007/s11135-023-01752-2.
Haotong, W. (2021). The connection between "objects" and "people" in museum calligraphy and painting exhibitions- from the perspective of "atmosphere aesthetics" awakening "spirit". Southeast Culture.
Huina, Z. (2024). Research on the spatial shaping of lighting installation art under urban
renewal. Design, 9, 942.
Schivelbusch, W. (1988). Disenchanted Night: The Industrialization of Light in the Nineteenth
Century: University of California Press.
Kronhagel, C.?2010?.Mediatecture, (Wien/New York: Springer ) 24 .
Haeusler, M. H., & Barker, T. (2009). Media facades : history, technology, content.
Qiao, F. (2015). Building a City Brand through Public Art Activities - Value Research ofGuangzhou International Light Festival. Journal of Fine Arts (02), 82-88.
Jing, X. & Xiuwan, C. (2013). Comparative study of digital city and smart city. Library theory and practice, 11, 13-15.
Shujie, L. (2023).Thousands of cities look alike: a semiotic analysis of urban brand modeling. Technology Communication, 15 (4), 96-98.
Yan, X. (2014). Urban brand image design and communication of tourist cities. Hunan Forum, 3.
Mondloch, K. (2022, September). The influencers: van Gogh immersive experiences and the
attention-experience economy. In Arts ,(Vol. 11, No. 5, p. 90). MDPI.
Weilin, S., & Jie, L. (2024). Exploration and research on immersive design in new media public art. Hunan Packaging (03), 44-48.doi:10.19686/j.cnki.issn1671-4997.2024.03.012.
Zhenpeng, Z. (2020). [Interpretation] Immersive experience: the integration of technology, culture, art and creativity. Sohu. Available online: https://www.sohu.com/
a/426418138_712171(accessed on 4October 2024).
Ping, W. (2023). The positioning of paper publications in the era of digital reading .China
Paper Industry, 44 (17), 101-103
Farago, J. (2019). A Noisy Half-Hour With Van Gogh’s Masterpiece. New York Times. Availableonline:https://www.nytimes.com/2019/06/06/arts/design/starry -night-museum-of-modern-art.html?referringSource=articleShare (accessed on 15 September 2024).
Farago, J. (2021).Submerged in van Gogh: Would Absinthe Make the Art Grow Fonder?Available online: https://www.nytimes.com/2021/06/09/arts/design/-van gogh-immersive-manhattan.html (accessed on 15 September 2024).
Zhiwen, H. (2016). Why is there so many visitors to the Van Gogh exhibition without the original works - On the art of display design in the context of digitalization. Art Education Research (02), 52-53+55.
Haitao. (2021). Introduction and brief history of foreign digital art: virtual and real, common origin and interconnection of all things, Art Archives. Available online: https://www.artda.cn/20202021nian-c-11741.html(accessed on 5 October 2024).
Liu, D. (2024 ).What are the Impacts of Digital-Based Immersive and Interactive Art on Audiences? Art Management & Technology laboratory . Availableonline: https://amt-lab.org/blog/2024/2/what-are-the-impacts-of-digital-based-immersive-
and-interactive-art-on-audiences(accessed on 6 October 2024).
Guang, l. (2016). Analysis of the creativity and design of urban light festivals with the example of Lyon Light Festival in France. Journal of Illuminating Engineering (04), 70-75.
Daibai, X. & Shuhe, W. (2019). The impact of festivals on the image of cities - taking the Macau Light Festival as an example. Education and Teaching Forum (26), 62-63.
Jing, C. (2013). Lyon Light Festival: Contemporary art behind light and shadow. IT Manager World (Z1), 129-132.
Hongxian, W. (2020). Research on the application of immersion theory in 3D projection animation (Master's degree thesis, Changchun University of Technology). Master's degree https://link.cnki.net/doi/10.27805/d.cnki.gccgy.2020.000013 doi:10.27805/d.cnki.gccgy.2020.000013.
Cheng, & Chunyan, L. (2023). Challenges and responses to the revitalization of urban historical and cultural heritage driven by cultural industry. Advances in Social Sciences, 12, 6855.
Yingni, T. (2021). Diversity and integration: On the design future of the Macau Light Festival from a cultural perspective. (eds.) Design creates the future: Proceedings of the 2021 Young Doctors (International) Forum (pp.50-57). Faculty of Humanities and Arts, Macau University of Science and Technology.
Wen, Z. (2022). Dynamic Research on City Brand Image in the “Integrated” Media Era. Packaging Engineering Art Edition, 43(18), 334-340.
Jipeng, G. (2024). Research on narrative creative design of traditional culture in the context of digital media. Packaging Engineering, 45(14): 345-351, 383.
Rihong, C. (2015). City image communication based on digital intangible cultural heritage. Packaging Engineering, 6.
Jie, C. (2022) Digital technology: the "activator" of cultural heritage protection and inheritance. Science and Technology Daily.Available online: https://www.stdaily.com/index/kejixinwen/202207/cce7e4b5d9c64724877837fd28987e9f.shtml (accessed on 8 October 2024).

Haican, P. (2021). Shaping the city brand image under personalized "city image" - taking Hangzhou as an example. Urban Development Research, 28(3), I0040-I0043.
Xiaozhi, L. (2019). Research on the design art of Guangzhou International Lighting Festival (Master's thesis, Guangdong University of Technology). Master's degree https://link.cnki.net/doi/10.27029/d.cnki.ggdgu.2019.000459doi:10.27029/d.cnki.ggdgu.2019.000459.
Yuting, Y., & Zengke, J. (2023).The performance and future of urban brand image design in
the digital age: A case study of Hangzhou. Design, 8, 3531.
Rab, A. (2007). Digital culture–Digitalised culture and culture created on a digital platform. Information Society From Theory to Political Practice, 183.

Zhao, Z., Abidin, S. Z., Shaari, N., Liu, M., & Li, S. (2024). Taking the Immersive Dynamic Visual Expression of “Van Gogh Alive” as an Example, Explore the Digital Expression of the City Brand Image. International Journal of Academic Research in Business and Social Sciences, 14(10), 1421–1433.