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International Journal of Academic Research in Progressive Education and Development

Open Access Journal

ISSN: 2226-6348

The Needs in Developing ‘Animation for Games’ Learning for Game Design Program

Wan Nor Raihan Wan Ramli, Wong Yoke Seng, Tan Wee Hoe

http://dx.doi.org/10.6007/IJARPED/v14-i3/26308

Open access

Animation plays a vital role in game design and development, as it is a key aspect of creating a believable and immersive gaming experience. Unlike movie animation, game animations must look nice from the player's perspective. Unfortunately, there are misconceptions about animation for games contrasted to other animation outputs, even though the same tools and principles of animation apply to all mediums. This research aims to employ the six (6) disciplines of breakthrough learning for determining constructional needs in creating animation learning content for game design. Next, the Work Readiness Scale (WRS) focuses on the most necessary domains for successful entry into the game design settings. Employing the Fuzzy Delphi Method (FDM) with a five-point Likert scale, feedback was gathered from twelve experts, including academicians and industry professionals. The collected data analysis involved triangular fuzzy numbers and a 'defuzzifying' process to translate fuzzy data into crisp values. This process facilitated the ranking of items based on their importance and effectiveness. The study's findings underscore the growing importance of game design and animation in academic and industrial realms. It highlights the dynamic nature of the 6Ds and WRS domain disciplines that can be leveraged to enhance the learning experience. The insights from the FDM analysis, coupled with existing research, strongly advocate for a foundational understanding of game animation principles. It also stresses the need for specialization and developing core competencies crucial for industry success. By integrating these insights into the design of animation learning content for game design, educators and developers can ensure that the material is engaging, comprehensive, and effective in achieving learning objectives, thus preparing students and professionals for successful careers in the rapidly evolving game industry.

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Ramli, W. N. R. W., Seng, W. Y., & Hoe, T. W. (2025). The Needs in Developing ‘Animation for Games’ Learning for Game Design Program. International Journal of Academic Research in Progressive Education and Development, 14(3), 1354–1371.