ISSN: 2226-6348
Open access
The evolution of technology has become an essential part of life, especially in education. Technology in education continues to evolve with innovative learning approaches that aim to meet the needs of the 21st-century learning environment. The use of Augmented Reality (AR) technology is among the key transformations in education. The integration of AR in mathematics education enriches learning experiences and addresses multiple educational challenges by making abstract concepts more accessible and engaging to students. AR is a technology that blends digital elements with the real world, enabling students to interact visually and manipulate geometrical objects. This technology fosters an interactive learning environment that enables teachers to effectively guide their students in understanding geometric concepts. Thus, this research aims to systematically review the latest literature on the use of AR technology in mathematics education, specifically in learning geometry, and to explore its advantages and challenges. The methodology of this study employed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach, using two databases: Scopus and Web of Science. This study analyzed publications from 2022 to March 2025, with a total of 31 selected articles. The findings indicate an increasing trend in the use of AR technology in learning geometry, with secondary school students being the most frequently studied population by previous researchers. The review identified several advantages of AR technology, including improvements in achievement and learning outcomes, enhanced visualization and spatial skills, increased motivation and interest, support for student-centered learning, development of problem-solving abilities, and improved memory retention. However, the review also identified several challenges in applying AR, including technical and resource limitations, pedagogical barriers, and learner-related challenges.
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4). https://doi.org/10.1162/pres.1997.6.4.355
Beisenbayeva, G. K., Mubarakov, A. M., Seylova, Z. T., Zhadrayeva, L. U., & Artymbayeva, B. N. (2024). Evaluating the Impact of an Augmented Reality App on Geometry Learning in Kazakh Secondary Schools. Journal of Information Technology Education: Research, 23. https://doi.org/10.28945/5355
Bulut, M., & Ferri, R. B. (2023). A systematic literature review on augmented reality in mathematics education. European Journal of Science and Mathematics Education, 11(3). https://doi.org/10.30935/scimath/13124
Er?en, Z. B., & Alp, Y. (2024). A Systematic Review of Augmented Reality In Mathematics Education In The Last Decade. Malaysian Online Journal of Educational Technology, 12(1). https://doi.org/10.52380/mojet.2024.12.1.476
Faizah, S., Sa’dijah, C., Anwar, L., . S., & Muslim, A. B. (2024). Contextualization of Augmented Reality Digital Module Instruction: Grounded Theory Study in Examining Van Hiele’s Level of Geometric Thinking. Journal of Ecohumanism, 3(5), 202–215. https://doi.org/10.62754/joe.v3i5.3895
Gargrish, S., Mantri, A., & Kaur, D. P. (2022). Evaluation of memory retention among students using augmented reality based geometry learning assistant. Education and Information Technologies, 27(9). https://doi.org/10.1007/s10639-022-11147-9
Hakim, A. R., Kartono, Wardono, & Cahyono, A. N. (2024). Developing MoAR-Integrated Printed Learning Modules to Improve Mathematical Problem-Solving Abilities in Geometry Learning. International Journal of Information and Education Technology, 14(6), 898–909. https://doi.org/10.18178/ijiet.2024.14.6.2116
Hanid, M. F. A., Said, M. N. H. M., & Yahaya, N. (2020). Learning strategies using augmented reality technology in education: Meta-analysis. Universal Journal of Educational Research, 8(5). https://doi.org/10.13189/ujer.2020.081908
Hanid, M. F. A., Said, M. N. H. M., Yahaya, N., & Abdullah, Z. (2022a). Effects of augmented reality application integration with computational thinking in geometry topics. Education and Information Technologies, 27(7). https://doi.org/10.1007/s10639-022-10994-w
Hanid, M. F. A., Said, M. N. H. M., Yahaya, N., & Abdullah, Z. (2022b). The Elements of Computational Thinking in Learning Geometry by Using Augmented Reality Application. International Journal of Interactive Mobile Technologies, 16(2). https://doi.org/10.3991/ijim.v16i02.27295
Heydemans, C., & Elmunsyah, H. (2024). Systematic Literature Review: Use of Augmented Reality as a Learning Media: Trends, Applications, Challenges and Future Potential. Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), 13(3). https://doi.org/10.23887/janapati.v13i3.78825
Hong, Q. N., Pluye, P., Fàbregues, S., Bartlett, G., Boardman, F., Cargo, M., Dagenais, P., Gagnon, M.-P., Griffiths, F., Nicolau, B., O’Cathain, A., Rousseau, M.-C., & Vedel, I. (2018). Mixed Methods Appraisal Tool (MMAT) Version 2018. McGill. http://mixedmethodsappraisaltoolpublic.pbworks.com/
Hui, Y. K., Hanid, M. F. A., Zakaria, M. A. Z. M., Said, M. N. H. M., & Zakaria, M. I. (2024). A Systematic Literature Review on Types of Augmented Reality (AR) Technologies and Learning Strategies for Problem-Solving. International Journal of Learning, Teaching and Educational Research, 23(5), 68–86. https://doi.org/10.26803/ijlter.23.5.4
Hwang, W. Y., Lin, Y. J., Utami, I. Q., & Nurtantyana, R. (2023). Smart Geometry Learning in Authentic Contexts with Personalization, Contextualization, and Socialization. IEEE Transactions on Learning Technologies. https://doi.org/10.1109/TLT.2023.3307614
Hwang, W. Y., Nurtantyana, R., Purba, S. W. D., Hariyanti, U., & Suprapto. (2023). Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments. IEEE Transactions on Learning Technologies, 16(5). https://doi.org/10.1109/TLT.2023.3251398
?slim, Ö. F., Namli, ?., Sevim Çirak, N., Özçakir, B., & Lavicza, Z. (2024). Augmented Reality in Mathematics Education: A Systematic Review. Participatory Educational Research, 11(4), 115–139. https://doi.org/10.17275/per.24.52.11.4
Ismail, H., Abdullah, A. H., Alhassora, N. S. A., & Noh, N. H. (2020). Investigating Student’s Learning Difficulties in Shape and Space Topic: A Case Study. International Journal of Psychosocial Rehabilitation, 24(5). https://doi.org/10.37200/ijpr/v24i5/pr2020238
Ivan, V., & Maat, S. M. (2024). The Usage of Augmented Reality Technology in Mathematics Education: A Systematic Literature Review. International Journal of Academic Research in Progressive Education and Development, 13(1). https://doi.org/10.6007/ijarped/v13-i1/20064
Jabar, J. M., Hidayat, R., Samat, N. A., Rohizan, M. F. H., Rosdin, N. ‘Ain, Salim, N., & Norazhar, S. A. (2022). Augmented Reality Learning in Mathematics Education: A Systematic Literature Review. Journal of Higher Education Theory and Practice, 22(15). https://doi.org/10.33423/jhetp.v22i15.5570
Koparan, T., Dinar, H., Koparan, E. T., & Haldan, Z. S. (2023). Integrating augmented reality into mathematics teaching and learning and examining its effectiveness. Thinking Skills and Creativity, 47. https://doi.org/10.1016/j.tsc.2023.101245
Korkmaz, E., & Morali, H. S. (2022). A meta-synthesis of studies on the use of augmented reality in mathematics education. International Electronic Journal of Mathematics Education, 17(4). https://doi.org/10.29333/iejme/12269
Liono, R. A., Amanda, N., Pratiwi, A., & Gunawan, A. A. S. (2021). A Systematic Literature Review: Learning with Visual by the Help of Augmented Reality Helps Students Learn Better. Procedia Computer Science, 179. https://doi.org/10.1016/j.procs.2020.12.019
Mandala, A. S., Anwar, L., Sa’dijah, C., & Zulnaidi, H. (2025). Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning. Infinity Journal, 14(2), 323–348. https://doi.org/10.22460/infinity.v14i2.p323-348
Moher, D., Liberati, A., Tetzlaff, J., & Altman, D. G. (2009). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. BMJ, 339(7716). https://doi.org/10.1136/bmj.b2535
Na, H., & Sung, H. (2025). Learn math through motion: a technology-enhanced embodied approach with augmented reality for geometry learning in K-12 classrooms. Interactive Learning Environments. https://doi.org/10.1080/10494820.2025.2450663
Nadzeri, M. B., Musa, M., Meng, C. C., & Ismail, I. M. (2023). Teachers’ Perspectives on the Development of Augmented Reality Application in Geometry Topic for Elementary School. International Journal of Interactive Mobile Technologies, 17(15). https://doi.org/10.3991/ijim.v17i15.40097
Nadzeri, M. B., Musa, M., Meng, C. C., & Ismail, I. M. (2024). The Effects of Augmented Reality Geometry Learning Applications on Spatial Visualization Ability for Lower Primary School Pupils. International Journal of Interactive Mobile Technologies , 18(16), 104–118. https://doi.org/10.3991/ijim.v18i16.47079
Nadzri, A. Y. N. M., Ayub, A. F. M., & Zulkifli, N. N. (2023). The Effect of Using Augmented Reality Module in Learning Geometry on Mathematics Performance among Primary Students. International Journal of Information and Education Technology, 13(9). https://doi.org/10.18178/ijiet.2023.13.9.1952
Nadzri, A. Y. N. M., Ayub, A. F. M., Zulkifli, N. N., & Salim, N. R. (2024). Implications of AR Modules on Geometry Conceptual and Procedural Knowledge among Primary School Students. Malaysian Journal of Mathematical Sciences, 18(1), 51–72. https://doi.org/10.47836/mjms.18.1.04
Nindiasari, H., Pranata, M. F., Sukirwan, Sugiman, Fathurrohman, M., Ruhimat, A., & Yuhana, Y. (2024). The Use of Augmented Reality to Improve Students’ Geometry Concept Problem-Solving Skills Through the STEAM Approach. Infinity Journal, 13(1). https://doi.org/10.22460/infinity.v13i1.p119-138
Pahmi, S., Hendriyanto, A., Sahara, S., Muhaimin, L. H., Kuncoro, K. S., & Usodo, B. (2023). Assessing the Influence of Augmented Reality in Mathematics Education: A Systematic Literature Review. International Journal of Learning, Teaching and Educational Research, 22(5). https://doi.org/10.26803/ijlter.22.5.1
Pujiastuti, H., & Haryadi, R. (2023a). Enhancing mathematical literacy ability through guided inquiry learning with augmented reality. Journal of Education and E-Learning Research, 10(1). https://doi.org/10.20448/jeelr.v10i1.4338
Pujiastuti, H., & Haryadi, R. (2023b). Hybrid learning impact with augmented reality to improve higher order thinking skills of students. International Journal of Advanced and Applied Sciences, 10(12). https://doi.org/10.21833/ijaas.2023.12.002
Rahman, K. A., & Halim, N. D. A. (2024). The Effects of Inquiry-Based Learning Environment with Augmented Reality Integration on Spatial Reasoning for Topic of Space. Sains Humanika, 16(3), 89–99. https://doi.org/10.11113/sh.v16n3.2162
Richardo, R., Wijaya, A., Rochmadi, T., Abdullah, A. A., Nurkhamid, Astuti, A. W., & Hidayah, K. N. (2023). Ethnomathematics Augmented Reality: Android-Based Learning Multimedia to Improve Creative Thinking Skills on Geometry. International Journal of Information and Education Technology, 13(4). https://doi.org/10.18178/ijiet.2023.13.4.1860
Rohendi, D., Ramadhan, M. O., Rahim, S. S. A., & Zulnaidi, H. (2025). Enhancing student’s interactivity and responses in learning geometry by using augmented reality. Eurasia Journal of Mathematics, Science and Technology Education, 21(1), em2559–em2559. https://doi.org/10.29333/ejmste/15796
Sarkis-Onofre, R., Catalá-López, F., Aromataris, E., & Lockwood, C. (2021). How to properly use the PRISMA Statement. Systematic Reviews, 10(1). https://doi.org/10.1186/s13643-021-01671-z
Singh, G., Singh, G., Tuli, N., & Mantri, A. (2024). Hyperspace AR: an augmented reality application to enhance spatial skills and conceptual knowledge of students in trigonometry. Multimedia Tools and Applications, 83(21). https://doi.org/10.1007/s11042-023-17870-w
Sudirman, Kusumah, Y. S., & Martadiputra, B. A. P. (2022). Investigating the Potential of Integrating Augmented Reality into the 6E Instructional 3D Geometry Model in Fostering Students’ 3D Geometric Thinking Processes. International Journal of Interactive Mobile Technologies, 16(6). https://doi.org/10.3991/ijim.v16i06.27819
Tan, Y., Xu, W., Li, S., & Chen, K. (2022). Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic Review of Research and Applications. Buildings, 12(10). https://doi.org/10.3390/buildings12101529
Tarng, W., Huang, J. K., & Ou, K. L. (2024). Improving Elementary Students’ Geometric Understanding Through Augmented Reality and Its Performance Evaluation. Systems, 12(11). https://doi.org/10.3390/systems12110493
Tursynkulova, E., & Madiyarov, N. (2023). Applying Dynamic Geometry Environment Software as a Visualization Tool for Teaching Planimetry Construction Tasks. International Journal of Information and Education Technology, 13(12). https://doi.org/10.18178/ijiet.2023.13.12.2009
Uriarte-Portillo, A., Zataraín-Cabada, R., Estrada, M. L. B., Ibáñez, M., & González-Barrón, L.-M. (2023). Intelligent Augmented Reality for Learning Geometry. Information, 14, 245. https://doi.org/10.3390/info14040245
Walkington, C., Nathan, M. J., Hunnicutt, J., Washington, J., & Zhou, M. (2024). New kinds of embodied interactions that arise in augmented reality dynamic geometry software. Journal of Mathematical Behavior, 75. https://doi.org/10.1016/j.jmathb.2024.101175
Walkington, C., Nathan, M. J., Washington, J., Hunnicutt, J., Darwin, T., Daughrity, L., & Schenck, K. (2025). Comparing learning geometry using a tablet to head-mounted display augmented reality: How and when dimensionality matters. Education and Information Technologies, 30(4), 5397–5426. https://doi.org/10.1007/s10639-024-13008-z
Wang, L., Zhang, Q., & Sun, D. (2024). Exploring the Impact of An Augmented Reality-Integrated Mathematics Curriculum on Students’ Spatial Skills in Elementary School. International Journal of Science and Mathematics Education. https://doi.org/10.1007/s10763-024-10473-3
Wu, J., Jiang, H., Long, L., & Zhang, X. (2024). Effects of AR mathematical picture books on primary school students’ geometric thinking, cognitive load and flow experience. Education and Information Technologies. https://doi.org/10.1007/s10639-024-12768-y
Yaniawati, P., Sudirman, Mellawaty, Indrawan, R., & Mubarika, M. P. (2023). The Potential of Mobile Augmented Reality as a Didactic and Pedagogical Source in Learning Geometry 3D. Journal of Technology and Science Education, 13(1). https://doi.org/10.3926/jotse.1661
Yanuarto, W. N., Suanto, E., Hapsari, I., & Nisa Khusnia, A. (2024). How to Motivate Students Using Augmented Reality in The Mathematics Classroom? An Experimental Study. Mathematics Teaching Research Journal, 16(4), 191–212.
Rahman, K. A., & Halim, N. D. A. (2025). Augmented Reality in Learning Geometry: A Review of its Advantages and Challenges. International Journal of Academic Research in Progressive Education and Development, 14(4), 87–105.
Copyright: © 2025 The Author(s)
Published by HRMARS (www.hrmars.com)
This article is published under the Creative Commons Attribution (CC BY 4.0) license. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at: http://creativecommons.org/licences/by/4.0/legalcode