ISSN: 2226-6348
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This study develops the “Algebra Is Fun Application” (AIFA) to improve academic performance and motivation among tenth-grade level students in algebra through the ADDIE model. The needs of the students were examined with the help of the open-ended questionnaire in order to understand the difficulties in seeing the algebraic concepts, learning style types they like, and to what degree they may receive the benefits of using interactive tools like GeoGebra, Photo Math, and educational games like Kahoot. It was found that there were problems in the interpretation of symbols and abstract ideas, poor problem-solving abilities, and graphing problems, which indicates that realistic uses should be used. The application was thus created to have simplified explanations, interactive exercises, visual aids, and diversified content such as video, practical examples and real-life problem solving, in three stages: before, during, and after lesson. The originality of such a research is that a number of interactive technologies were used as one application with specific respect to the Jordanian tenth-grade students, and the contribution of such a study is that it will help to provide a practical model of improving achievement, motivation, and analytical thinking in mathematics teaching and enrich the sphere of social sciences by connecting technology and the performance of students.
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